2016-2017 Summer Publication 
    
    Mar 28, 2024  
2016-2017 Summer Publication [ARCHIVED CATALOG]

GAME 1304 - Level Design


3 Credits (2 hrs. lec., 4 hrs. lab.) Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: Department approval; student must have successfully completed 9 hours in specialization.