2018-2019 Catalog 
    
    Oct 26, 2021  
2018-2019 Catalog [ARCHIVED CATALOG]

GAME 1304 - Level Design


3 Credits (2 hrs. lec., 4 hrs. lab.) Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: Department approval; student must have successfully completed 9 hours in specialization
Course Outcomes
1 - Analyze the pros and cons of a level including balance and emotional impact
2 - Create original game environments using existing game engines and tools
3 - Evaluate existing architectural spaces for game aesthetics
4 - Construct a simple level using block structures
5 - Implement basic level design theory; including ergonomics, rhythm, and flowLong Text.
6 - Identify level design limitations, both technically and environmentally
7 - Evaluate existing architectural spaces