2017-2018 Spring Publication 
    
    Apr 20, 2024  
2017-2018 Spring Publication [ARCHIVED CATALOG]

GAME 1304 - Level Design


3 Credits (2 hrs. lec., 4 hrs. lab.) Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Prerequisite: Department approval; student must have successfully completed 9 hours in specialization.