|
|
May 11, 2025
|
|
2019-2020 Catalog [ARCHIVED CATALOG]
|
ARTV 1345 - 3-D Modeling and Rendering I Credit Hours: 3 Contact Hours - Lecture: 2 Lab: 4 Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping. Corequisite: ARTC 1302 Student Learning Outcomes 1 - Construct 3-D objects.
2 - Utilize tools for lighting, surfacing and camera.
3 - Render 3-D scenes.
4 - Demonstrate digital lighting and camera operations on constructed objects through the use of rendering.
5 - Outline partial relationship of multiple objects.
6 - Explain perspective and dimensions.
7 - Utilize 3-D animation software.
8 - Explain perspective and dimensions.
9 - Stage, generate and execute, 2D renders of 3-D models.
10 - Develop production experience by working within a project’s technical and time constraints.
11 - Identify, navigate and test appropriate solutions based on commercial project criteria.
|
|
|