2019-2020 Catalog 
    
    Apr 27, 2024  
2019-2020 Catalog [ARCHIVED CATALOG]

GAME 1304 - Level Design


Credit Hours: 3
Contact Hours - Lecture: 2 Lab: 4
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Prerequisite: Department approval.
Student Learning Outcomes
1 - Analyze the pros and cons of a level including balance and emotional impact 2 - Create original game environments using existing game engines and tools 3 - Evaluate existing architectural spaces for game aesthetics 4 - Construct a simple level using block structures 5 - Implement basic level design theory; including ergonomics, rhythm, and flowLong Text. 6 - Identify level design limitations, both technically and environmentally 7 - Evaluate existing architectural spaces