2019-2020 Catalog 
    
    Apr 28, 2024  
2019-2020 Catalog [ARCHIVED CATALOG]

GAME 2332 - Project Development I


Credit Hours: 3
Contact Hours - Lecture: 2 Lab: 4
Skill development in an original modification based on a current game engine. Includes management of version control; development of project timelines; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game.
Prerequisite: Department approval; student must have successfully completed 12 hours in specialization
Student Learning Outcomes
1 - Explain the fundamentals of project management and version control. 2 - Prepare a design document and time schedules. 3 - Develop a game or simulation based on a design plan. 4 - Develop a design document and estimated time schedules for a team project. 5 - Develop, arrange, and refine projects for inclusion in a Game design portfolio. 6 - Research and prepare to meet industry requirements for employment 7 - Identify current events, skills, attitudes and behaviors pertinent to the industry and relevant to the professional development of the student. 8 - Create a completed playable Game level.